Abstract:
The Interactive Fiction (IF) genre describes text-based narrative experiences in which a person interacts with a computer simulation by typing text phrases (usually commands in the imperative mood) and reading software-generated text responses (usually statements in the second person present tense). Re-examining historical and contemporary IF illuminates the larger fields of electronic literature and game studies. Intertwined aesthetic and technical developments in IF from 1977 to the present are analyzed in terms of language (person, tense, and mood), narrative theory (Iser’s gaps, the fabula / sjuzet distinction), game studies / ludology (player apprehension of rules, evaluation of strategic advancement), and filmic representation (subjective POV, time-loops). Two general methodological concepts for digital humanities analyses are developed in relation to IF: implied code, which facilitates studying the interactor’s mental model of an interactive work; and frustration aesthetics, which facilitates analysis of the constraints that structure interactive experiences. IF works interpreted in extended “close interactions” include Plotkin’s Shade (1999), Barlow’s Aisle (2000), Pontious’s Rematch (2000), Foster and Ravipinto’s Slouching Towards Bedlam (2003), and others. Experiences of these works are mediated by implications, frustrations, and the limiting figures of their protagonists.
Friday, December 14, 2007
Command Lines: Aesthetics and Technique in Interactive Fiction and New Media
A newly completed Ph.D. dissertation by Jeremy Douglass:
Visionary Landscapes: Electronic Literature Organization 2008 Conference
Currently seeking proposals, but also held next spring in our own backyard of Vancouver, WA.
Tuesday, December 11, 2007
MediaCommons: a digital scholarly network
"MediaCommons, a project-in-development with support from the Institute for the Future of the Book (part of the Annenberg Center for Communication at USC) and the MacArthur Foundation, will be a network in which scholars, students, and other interested members of the public can help to shift the focus of scholarship back to the circulation of discourse. This network will be community-driven, responding flexibly to the needs and desires of its users. It will also be multi-nodal, providing access to a wide range of intellectual writing and media production, including forms such as blogs, wikis, and journals, as well as digitally networked scholarly monographs. Larger-scale publishing projects will be developed with an editorial board that will also function as stewards of the larger network."
FlowTV
"FlowTV is a critical forum on television and media culture published by the Department of Radio, Television, and Film at the University of Texas at Austin. Flow’s mission is to provide a space where researchers, teachers, students, and the public can read about and discuss the changing landscape of contemporary media at the speed that media moves."
Their site also offers their journal articles, reader polls, columns, and more.
Their site also offers their journal articles, reader polls, columns, and more.